

Make sure you check out the other videos on their channel too that go into more detail on many of the challenges faced. But the videos really speak for themselves. I imagine it would be an extremely challenging task taking the original game on the enormously more powerful PlayStation hardware (with true-colour graphics, sprite rotation, CD-ROM storage and more) and attempting to squash it down to Genesis/MegaDrive hardware. YouTube channel “Pigsy’s Retro Game Dev Tutorials” has released a number of videos on their process of porting of “Symphony of the Night”. Investigating just a handful of these that have popped up over the last few months:

What an incredible time to be a Genesis and MegaDrive fan, with an absolute glut of top tier homebrew projects on the go right now for the classic Sega system!
